November 19, 2026 - locked
Rockstar confirmed the new date, moving from May 2026: "these extra months will allow us to finish the game with the level of polish you have come to expect and deserve."
Grand Theft Auto
Return to Leonida. A new era of the world's most immersive open world is coming.
Official Trailers
The Vice City reveal - one of the most-watched game trailers ever.
Streamed from Rockstar Games' official YouTube channel - no footage is hosted on this page.
Simulated real-time figure - unofficial fan concept, for entertainment only.
GTA 6 follows Lucia Caminos and Jason Duval— a Bonnie-and-Clyde pair caught up in a state-wide conspiracy across Leonida, home to the neon-soaked streets of Vice City and beyond. Lucia grew up in Liberty City and dreams of the good life; Jason grew up around grifters with a history of drug running. Trailer 2 opens with Jason collecting Lucia from prison - and if they want to make it out alive, they'll have to rely on each other.
Release date
November 19, 2026
Platforms
PS5 & Xbox Series X|S · PC later
Price
$80 Standard · $99.99 Ultimate
Pre-orders
Open now
Drawn the day after Thanksgiving
One winner takes the game on PS5 or Xbox. Enter free once a day, or earn entries automatically with any order on either shop. Every entry has the same chance, whichever way it was earned.
No purchase necessary.

The neon-soaked heart of Leonida - boulevards, beaches, and after-dark ambition.

Island-hopping marinas and backwater deals at the southern tip of the state.

Wilderness-filled backcountry - off the map, off the grid, off the record.

Cheap motels, strip clubs, and a faded boardwalk economy on the gulf side.

Rural and industrial sprawl - sugar refinery smoke and biker-gang territory.

Swampy Everglades-style landscapes where the state keeps its secrets.
Region names and descriptions from Rockstar's official reveals. Photos are real Florida landscapes (public domain / CC0, via Wikimedia Commons) - no game screenshots or copyrighted assets are used.
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Your photo is sent to an image model and returned to your browser. Nothing is stored on our side. Pictures made here are an art style only: they carry no game logo or wordmark, and this tool is not affiliated with, endorsed by, or associated with Rockstar Games or Take-Two Interactive.
Every picture here came out of this tool, from the words printed on it. Hover or tap a tile to read the prompt. Create loads it into the box at the top, where you can change a word, attach your own photo, and then generate.

Rugged protagonist at dusk
Rugged young man with a short crop and stubble, serious expression, casual hoodie and a heavy chain, standing on a neon-lit coastal city street at dusk. Stylised crime-drama illustration, strong shadows, magenta and cyan neon accents, bold clean outlines, cel shading.

Getaway driver, leather jacket
Confident woman in a cropped leather jacket and cargo trousers leaning against a classic convertible, palm trees behind, sunset gradient sky in pink and orange, art-deco hotel frontage glowing. Stylised crime-drama illustration, saturated colour, bold outlines, cel-shaded detail.

Two of them, one bad idea
Two people standing close together on a wet neon-lit street at night, relaxed and grinning, muscle car behind them, reflections in the road, purple and cyan lighting, palm silhouettes. Stylised crime-drama illustration, cinematic contrast, bold outlines.

The one who runs the strip
Older man in an open patterned short-sleeve shirt and gold chain, arms folded, standing outside a glowing nightclub entrance at 2am, velvet rope, neon spill on wet pavement. Stylised crime-drama illustration, warm rim light, heavy shadow, cel shading.

Boardwalk sprinter
Young athletic woman in a vest and shorts sprinting along a beachfront boardwalk at golden hour, palms whipping past, ocean glittering behind, motion in her hair. Stylised illustration, warm backlight, bold outlines, saturated colour, cel shading.

Garage, half past midnight
Mechanic in an oil-stained boiler suit wiping their hands, standing in an open garage at night, a half-stripped muscle car on a lift behind them, single hanging worklight, blue night outside the roller door. Stylised illustration, dramatic single-source lighting, bold outlines.

Cover hero, portrait crop
Video-game cover-art style hero illustration: a person centre frame in a relaxed confident pose wearing a patterned short-sleeve shirt, tropical city skyline behind, dramatic sunset gradient sky, palm silhouettes, neon signage glow. Painterly cel-shaded illustration, strong rim lighting, no text anywhere.

Three panels, one story
Cover-art composition split into three vertical panels: a portrait, a speeding car, and a night skyline, unified by a pink-to-purple sunset gradient and thin neon dividers. Flat poster illustration, saturated colour, bold outlines, no text.

Beach cover, golden hour
Cover-art illustration of a person standing on hot white sand facing away towards a turquoise sea, flamingos in the shallows, enormous orange sun low on the horizon, palm fronds framing the top corners. Flat vector-poster treatment, rich gradients, film grain.

Night job cover
Cover-art illustration of two figures in dark clothing crossing a rain-slick plaza at night, helicopter searchlight cutting through from above, glass tower reflections in cyan and magenta. High-contrast stylised illustration, cel shading, cinematic composition, no text.

Lowrider on the strip
Purple lowrider with chrome wire wheels cruising a palm-lined boulevard at sunset, three-quarter low angle, hydraulics tilted, warm haze, motel signage glowing behind. Stylised illustration, saturated colour, bold outlines, cel-shaded panels and chrome.

Supercar, doors up
Yellow supercar parked with its scissor doors open on wet neon-reflective asphalt at night, palm trees and a glowing coastal skyline behind, purple and cyan reflections, heat haze. Stylised illustration, dramatic low angle, bold outlines, cel shading.

Two cars, one lane
Two muscle cars side by side mid-chase on a coastal highway at dusk, motion blur in the palms, sparks off a guardrail, orange and magenta sky, ocean on one side. Stylised action illustration, dynamic diagonal composition, bold outlines, saturated colour.

Cruiser under a liquor sign
Chrome cruiser motorcycle parked under a buzzing pink neon sign on a quiet street at night, rider sitting sideways on the seat, wet tarmac reflecting the light, palms in silhouette. Stylised illustration, high contrast, bold outlines, cel shading.

Speedboat, open water
Speedboat carving a hard turn across turquoise open water at golden hour, spray catching the light, distant art-deco skyline on the horizon, seabirds. Stylised illustration, saturated colour, bold outlines, dramatic wake.

Ocean drive after dark
Wide street scene of a neon-lit beachfront boulevard at night, art-deco building facades outlined in pink and cyan neon tubing, parked classic cars, palm trees, wet road reflecting the light, people in silhouette. There are no signs, no billboards and no shopfront lettering anywhere: the only neon is the tubing tracing the art-deco lines of the buildings themselves. Cinematic wide-angle stylised illustration, saturated colour, bold outlines. Full bleed to the edges of the frame, no border and no white margin.

Rooftop, whole city below
View from a rooftop pool deck over a tropical city at dusk, lit skyline stretching to the water, palms around the pool, sun dropping into the sea, purple and orange sky. Stylised illustration, rich gradients, bold outlines, warm haze.

Hurricane season
Coastal city street during a tropical storm at night, palms bent hard in the wind, rain sheeting through neon light, one car headlamp cutting the dark, flooded gutters. Shopfronts are plain lit panels of colour with no signs and no lettering. Stylised illustration, heavy atmosphere, cyan and magenta, bold outlines.

Out past the wetlands
Airboat cutting through sawgrass wetlands at sunrise, mist on the water, herons lifting off, distant city skyline as a thin silhouette on the horizon, pink and gold sky. Stylised illustration, saturated colour, bold outlines, cel shading.

All-night diner
Roadside diner glowing at 3am, red neon sign, one car in the lot, moths in the light, palm trees and a black sky behind, wet tarmac. Stylised illustration, strong warm-cool contrast, bold outlines, cel shading.

Sunset wallpaper, no people
Wallpaper illustration: enormous sun setting behind a palm-lined coastal skyline, layered pink-orange-purple gradient sky, flat vector poster treatment, subtle film grain, no people and no text. Clean composition with room at the top.

Retro grid horizon
Retro synthwave wallpaper: glowing perspective grid running to a horizon, huge striped sun, palm silhouettes either side, deep purple sky with scattered stars. Flat vector illustration, rich gradients, subtle scanlines, no text.

Flamingos and art deco
Poster illustration of flamingos standing in shallow turquoise water in front of a pastel art-deco hotel frontage, hot midday light, hard shadows, palm fronds framing the edges. Flat poster treatment, bold shapes, saturated pastels, no text.

Phone wallpaper, tall crop
Tall phone wallpaper: a single palm tree in silhouette against a vertical pink-to-purple sunset gradient, thin cloud bands, ocean glitter along the bottom third, clean uncluttered top half. Flat vector poster treatment, grain, no text.
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Coming November 19, 2026
Official release date announced by Rockstar - November 19, 2026.
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Latest intel
Rockstar confirmed the new date, moving from May 2026: "these extra months will allow us to finish the game with the level of polish you have come to expect and deserve."
The official cover art dropped alongside the announcement that pre-orders open at midnight on June 25 - on PS5 and Xbox Series X|S.
Standard Edition is $80, Ultimate Edition $99.99 - ending months of speculation about a higher price point given the colossal development-cost estimates. Standard buyers can upgrade to Ultimate later.
The story reveal introduced Lucia and Jason properly, followed by 85 screenshots showcasing the open-world regions of Leonida. Both trailers are watchable above.
Businesses have started announcing November 19–20 as days off for Rockstar’s release - a signal of how big launch week traffic will be for creators who are ready.
Rockstar has not announced Trailer 3. With the November launch, most watchers expect at least one more trailer - when it drops, the clip campaigns on this page go into overdrive.
Money
Community predictions ranked by expected $/hr — not confirmed by Rockstar, numbers are speculative. We test everything at launch and replace this board with real data in week one.
Predicted flagship: a multi-stage robbery targeting super-yachts anchored off Vice Beach - scope the marina, crew up, hit the vault below deck.
Steal and modify high-end vehicles for offshore buyers - the GTA Online classic rebuilt for Leonida’s ports. Expect sourcing missions, mod-shop upgrades, and export runs.
A return to roots - masked four-player bank jobs. Trailer 2’s imagery leans hard into stick-up crews; expect small-town banks before the big city scores.
Boats, backwater marinas, and coast-guard comms (Cal Hampton’s specialty per the character reveals) point to island smuggling loops through the Keys.
Contact-based stealing income for the early game - the on-ramp before you can afford heist setups. Expect repeatable jobs with escalating payouts.
Swamp-country vehicle stripping - low buy-in, steady returns, and a predicted first property for solo players building toward Import/Export.
The notify buttons are the leaderboard: whichever method gets the most signups is the guide we publish first on launch week.
Guides
Standard vs Ultimate, what the extras are worth, and why you can upgrade later instead of overpaying now.
The exact pre-release playbook - clip the news cycle, build the audience, be monetizing on day one.
The fastest first $1M in Leonida - published within 72 hours of release, tested, with timestamps.
Setup-by-setup walkthroughs with crew role assignments and elite-challenge routes.
Every mission, property, collectible, and secret - trackable checklist.
Best console settings, storage prep (~150–200GB estimated), and day-one patch expectations.
Vehicles
Easter eggs
Crews
Crew boards open at launch. Get on the list now and pick your name before the good ones go.
The community chat is live today - recruit heist partners and content collaborators early.
Open community chat →Content crews split real money: clip campaigns pay per clip today, and heist-guide crews will own launch week.
See paid gigs →Wiki
Every entry below is from official reveals. No leak-lore presented as fact.
Protagonist. Grew up in Liberty City, dreams of the good life in Leonida; first seen leaving prison in Trailer 2.
Protagonist. Grew up around grifters with a history of drug running; sees Lucia as his way into something bigger.
Jason’s friend - a homebody known for snooping on Coast Guard comms. Expect smuggling-adjacent missions.
The state - Rockstar’s take on Florida. Home to Vice City, the Keys, Mount Kalaga, Port Gellhorn, Ambrosia, and Grassrivers.
The neon metropolis at the heart of the map, returning for the first time since 2002’s Vice City.
Standard $80 · Ultimate $99.99. Standard→Ultimate upgrade available post-purchase. PS5 & Xbox Series X|S at launch; PC later.
Pre-order
The full game on PS5 or Xbox Series X|S. You can upgrade to Ultimate later - if you're unsure, start here.
The extras bundle for day-one committed players. Available as an upgrade from Standard later down the line.
We link to the official store only - buy from Rockstar or your console storefront, never from key resellers promising early access.
Community
Cast the first vote.
Theories, trailer frames, money-method debates - the community chat is where the egg-hunt board and crew recruiting will live at launch.
Join the conversation →Every section above is content demand you can serve - clip it, guide it, stream it. The gigs below pay today.
Start earning →TL;DR - earn before launch day
You don't need to wait for release day to build an income stream from GTA VI. The hype cycle pays creators now: clip the news, sell RP assets, build the audience - and be monetizing the day the game goes live. Every play below runs on tools you can start using today.
Six ways creators are already earning from the GTA 6 hype cycle - and the exact tool that powers each one.
Post trailer analysis, leak breakdowns, and news updates on TikTok, Shorts, and X. Monetize views through ad revenue and sponsorships.
Clip Suite + AI Video →Promote consoles, capture gear, VPNs, and hosting in your bios and descriptions - commission on every sale.
Action Link (link-in-bio) →3D modeling, coding, or UI/UX? Custom car liveries, clothing textures, and server scripts sell at premium prices to RP communities.
Sell commissions on SideGig →Offer editing, marketing, or social management to big GTA creators scaling up before launch.
Find work on the boards →Stream current GTA titles and build a Discord now - a ready audience is the launch-day advantage.
Action Stream + Community →Learn the tools early; sell scripts, mods, and design packs to server owners the moment creator tools open.
Portfolio on Action Link →The suite our clippers run on. Subscribe to a single tool, start the free ones now, or get a proposal for done-for-you channel management, editing, and marketing.
Cut longform into Shorts: reframe 9:16, pop-in captions, thumbnails - in the browser.
Turn scripts and news posts into finished video with voiceover.
Thumbnails, channel art, and livery concepts from a prompt.
Clip campaigns pay per clip or per 1k views; RP communities commission liveries, scripts, and UI. Workers get paid by Text-to-Pay link with a full audit trail - post a job or Easy-Apply in one click.
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Adin Ross has been open about plans for a heavily modified, hardcore RP server where players work real in-game jobs - police, medics, real estate agents. The reported model: in-game currency tied to a custom cryptocurrency backed by actual assets so players can cash out, perma-death that wipes a character's accumulated wealth, and a stated goal of letting dedicated players treat the game as a full-time job.
Reality check: the project is still in planning, and play-to-earn models like this routinely run into significant regulatory, technical, and intellectual-property challenges - Rockstar has historically policed monetized mods aggressively, and crypto-backed game economies attract securities scrutiny. Treat any "get in early" token pitch around GTA 6 with real skepticism.
The durable play isn't someone else's token - it's owning your audience and your tools. Creators who spend the pre-release year building distribution win no matter which servers succeed.
Straight answers, updated as Rockstar reveals more. Unconfirmed things are labeled unconfirmed.
GTA 6 releases on November 19, 2026 on PS5 and Xbox Series X|S. Rockstar announced the date in November 2025 after moving from the earlier May 2026 window.
GTA 6 is $80 for the Standard Edition and $99.99 for the Ultimate Edition. Pre-orders are open, and you can upgrade from Standard to Ultimate later if you want the extras.
A PC version is expected after the console launch, but Rockstar has not dated it or published official system requirements. Estimates put the install around 150–200GB on NVMe SSD. Treat any "official specs" you see before Rockstar publishes them as speculation.
Rockstar has not confirmed Trailer 3. Two official trailers exist - the December 2023 reveal and the May 2025 story trailer - both watchable above. With launch set for November 19, 2026, most watchers expect at least one more trailer before release.
Rockstar has not published exact dimensions, but everything shown points to its largest, most detailed world yet: the state of Leonida, spanning Vice City, the Leonida Keys, Mount Kalaga National Park, Port Gellhorn, Ambrosia, and Grassrivers.
GTA 6 stars two protagonists: Lucia Caminos, who grew up in Liberty City and is first seen leaving prison, and Jason Duval, who grew up around grifters with a history of drug running. The story plays out Bonnie-and-Clyde style across Leonida.
Rockstar has not detailed GTA 6 multiplayer yet. GTA Online for GTA 5 remains live, and any claims about GTA 6 online modes, servers, or economies are unconfirmed - including third-party "play-to-earn" server plans, which face real regulatory and IP hurdles.
The pre-release hype cycle pays creators now: post trailer analysis and news breakdowns on TikTok/Shorts (ad revenue + sponsorships), sell RP server assets like car liveries and scripts, run affiliate links for gaming gear, and take the paid clip campaigns and gigs listed on this page.
Clip campaigns on this page pay per clip or per 1,000 views. When a poster approves your clip, payment arrives by secure Text-to-Pay link (card, Apple Pay, or bank) with an audit trail on both sides.
No. Action GTA is an unofficial, fan-made creator-economy hub. It is not affiliated with, endorsed by, or connected to Rockstar Games or Take-Two Interactive. All artwork is original or public-domain photography.
Not affiliated with, endorsed by, or connected to Rockstar Games or Take-Two Interactive. This is a fan-made creator-economy hub; "Grand Theft Auto" and related marks belong to their owners. Nothing on this page is financial advice, and aicente does not sell or endorse any cryptocurrency.